So new project time, having spent the past month brushing up on techniques and leaning Zbrush.
I'm going to be creating a church with graveyard, so spooky (ish) theme.
I will be using
- Unreal Engine 4
- 3D Studio Max
- Photoshop
- Zbrush
This the church I'm going to using as a base, tho I won't be making a carbon copy of it or the surrounding area.
This is the layout on the scene.
And here is the scene blocked out, I'll be starting on the high-polys next.
I welcome all feedback/critique.
Thanks
Daniel