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Author:
Chris186
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Pantheon
chsjacinto
polycounter lvl 3
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chsjacinto
polycounter lvl 3
Jul 2015
https://chsjacinto.artstation.com/portfolio/pantheon
Personal Project Fan Art . This is my final version of the Pantheon League of Legends, real-time model with 15 K, I hope you enjoy. C & C are welcome
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chsjacinto
polycounter lvl 3
Jul 2015
https://chsjacinto.artstation.com/portfolio/w-i-p-medieval
Concept by Agidulle (
http://www.pinterest.com/pin/238479742740427488/
).
Model developed in the workshop character to games with Gilberto Magno.
My role: Modeling, re-topology, UV, texturing, render and post-production.
Tools: Zbrush, Softimage, Maya, Unfold 3D, Keyshot, Photoshop, TopoGun, xNormal, Marmoset Toolbag.
Credits: Based on concept art Agidulle
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chsjacinto
polycounter lvl 3
Jul 2015
https://chsjacinto.artstation.com/portfolio/viking-leather-armor
Personal study of realtime character and leather armor texture. Model with 10.430 triangles
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chsjacinto
polycounter lvl 3
Jul 2015
https://chsjacinto.artstation.com/portfolio/the-flash-3d-sketch
I made this flash concept for a workshop I presented in Teresa Davila college in Brazil, to the proposal was to demonstrate the process of digital sculpting in zbrush and quick pay off in keyshot for presentation.
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https://chsjacinto.artstation.com/portfolio/w-i-p-medieval
Concept by Agidulle ( http://www.pinterest.com/pin/238479742740427488/).
Model developed in the workshop character to games with Gilberto Magno.
My role: Modeling, re-topology, UV, texturing, render and post-production.
Tools: Zbrush, Softimage, Maya, Unfold 3D, Keyshot, Photoshop, TopoGun, xNormal, Marmoset Toolbag.
Credits: Based on concept art Agidulle
https://chsjacinto.artstation.com/portfolio/viking-leather-armor
Personal study of realtime character and leather armor texture. Model with 10.430 triangles
https://chsjacinto.artstation.com/portfolio/the-flash-3d-sketch
I made this flash concept for a workshop I presented in Teresa Davila college in Brazil, to the proposal was to demonstrate the process of digital sculpting in zbrush and quick pay off in keyshot for presentation.