Hello all,
I need critique for this archviz imagery I am working on. I still feel something looks off. I know this is a forums for games but I am sure there are people here who have a lot of experience when it comes to photorealism. I have noticed on most of these archviz forums, that there isn't much activity in the Work in progress section.
Replies
I don't know if you can change a lot of stuff but here is what I found a little bit weird :
Does the elements in the back are portals? If so there shapes and structures seems awkwards and they are creating a lot of noise in the back of your house.
I don't really understand the diagonnal stone wall on the left of your image and how it's linked with the rest.
What is the purpose of this building, is it a private lounge or a complete house? It shape feels really simple, you could try to beak it with house appendices or stuff on the roof. Idon't really get it4s purpose.
the tree is a good idea but move it on the right to bring back more depth, in reality everything overlapped everything, especially vegetation .
Did you have some reference for your stuff ?
Hope it's help.
The trees behind the house is a background pic, adjusted to fit the render. I used A as reference to try and get the trees appear as if they are in the background.
The building is part of an apartment block in a resort centre and there ia a bar at the back of the fence. The diagonal wall is further front than the other two stone walls covering a open way with steps leading down to the bar floor. I decided to go with the diagonal shape to break the repetition of the stone walls.
I placed the tree on the far right off camera to create the impression that the photographer had to work what is on ground. Also didn't want to make it centralized. I felt if I placed the tree in full view it will look more 3d, conveniently placed.
You are right the design looks too simple but what it lacks structurally, I tried to make up for material wise. I will look into making some adjustments structurally.Thanks for the critique,mate.
your composition is just not nice, which is the main problem
Why is the house just cut off at the right ? Think a bit how you want to take this picture
Leave it some space. Your image format is also very strange, use 16:9
The hill with the tree on it also feels very unnatural, I doubt you would have such hills in your garden , it all feels a little odd.
the light intensity is too high and your background is almost white
the walls textures are too noisy
I need to see a larger image to give you more critics! could you please post a larger image?
Don't know why it is diaplaying as 2000 px. Original is 950px by 537.
Where are all the shadows? If you are going for a cloudy day, your light intensity is still to high! and if not, you should probably use a directional light to get some hard shadows.
I still think the wall texture is too distracting, you should probably change it or if possible move the wall away from the house, a little! or change the house wall texture. currently they are too close to each other.
could you post screen grab so we can see your lighting setup?
Also your reference images on which your work is based on don't make sense, as its mostly green and your picture has a lot of concrete, stones.
The wall is killing your comp. Either move it all the way back or delete it completely is what I would suggest.
Change the camera angle, make it more interesting.
Also what does your light set up look like, it looks very unnatural and blue and noisy.
And last but not least, please remove the blurry tree background. Hope that helps a little
your back wall still to distracting and noisy! also, it almost looks flat which can be fixed by lighting. if you really wand to keep the wall, move it away from house or change the texture.
you could also add some objects to foreground to make it more interesting. probably rearrange the trees, add some flowers, bushes, rocks, ...
On second thought, I think the blurring is from imgur.