Material weirdness in Unity

polycounter lvl 9
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Gannon polycounter lvl 9
I'm getting two different results from SD to Unity. My metal is turning into super chrome. I export the sbsar with unity specific export options from Substance designer.

Here's what the material looks like in Substance painter.

Here's my material set up that uses a multi texture with the Gloss in the Red channel and the Metalness in the Green channel.


And the results which are super wonk



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