Thanks for the info guys. I did have a roof, I just so happen to turn it off so you can see the inside of the building. Even with the roof on it did the same thing. However, I was not using a vray physical camera, so I'll be giving that a shot now.
Optional - There's a setting that multiplies the sun intensity. ‘Photometric light scale’ in Maya. By default it's set to 20. Set that to 1 and your sun will act just like a normal light.
Or you can lower the sun's intensity to somewhere around 0.004-0.005
You have to set up the right ISO and shutter speed in the vray camera. It's just like real life photography .
I would also advise to work with a linear workflow(gamma of 2.2), don't forget to recalibrate the textures for 2.2 gamma, Maya has an attribute/node for this so 3dsmax should too. you get the best colors and shadows that way and if you save your render as an exr the possibilities in photoshop are limitless!
I think you'll need a ceiling.
It's vRay suppose to be easier then, say, Mental Ray, yet I read alot of problems getting it to work out of the box.
Mental Ray has so many hidden things, powerful, yes, but it's like finding a treasure with many things, then figuring out the puzzle within the treasure.
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Short solution, add a roof!
Your roof will need to be double sided, so don't use just a single polygon use a box or something similar.
Make sure you're rendering from a vray physical camera and not a view like perspective or orthographic.
Or you can lower the sun's intensity to somewhere around 0.004-0.005
I would also advise to work with a linear workflow(gamma of 2.2), don't forget to recalibrate the textures for 2.2 gamma, Maya has an attribute/node for this so 3dsmax should too. you get the best colors and shadows that way and if you save your render as an exr the possibilities in photoshop are limitless!
It's vRay suppose to be easier then, say, Mental Ray, yet I read alot of problems getting it to work out of the box.
Mental Ray has so many hidden things, powerful, yes, but it's like finding a treasure with many things, then figuring out the puzzle within the treasure.
Or maybe the scene scale is not coherent with the lights decay.