I've noticed that there are many weapon parts that could be modeled in high-poly and reused when creating new weapons. Muzzles, magazines, cylinders, bolts, handles, etc. Is this something common? Having many high-poly parts, stitch them together, then create the low-poly and go ahead with it?
Replies
Here are some of my favorites.
Asset Browser Pro
http://www.scriptspot.com/3ds-max/scripts/hcg-asset-browser-pro
Project Manger
http://www.scriptspot.com/3ds-max/scripts/project-manager
Primitive Maker
http://www.scriptspot.com/3ds-max/scripts/primitive-maker
The Asset Browser built into 3dsmax 2015+ isn't too bad either.
http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax-Archive/files/GUID-B438EC84-0070-4CDB-BCF6-4901AE87BC38-htm.html