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Issues when baking AO in Xnormal use OpenRL

vempdance
polycounter lvl 5
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vempdance polycounter lvl 5
When I use the OpenRL Renderer to bake AO map in xNormal,the texture shows pure black like the picture below.
FMBU7HR.jpg
When I change to the default bucket renderer,everything goes right.But this will take too much time to bake.
jfvmhSU.jpg

What cause the problem?How to fix it?

Replies

  • JustMeSR
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    JustMeSR polycounter lvl 4
    Your images aren't working.

    As far as I know CUDA and OpenRL are experimental methods in xNormal and the only way to fix them is to switch back to (slow) default renderer.
  • vempdance
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    vempdance polycounter lvl 5
    JustMeSR wrote: »
    Your images aren't working.

    As far as I know CUDA and OpenRL are experimental methods in xNormal and the only way to fix them is to switch back to (slow) default renderer.

    Thanks for the reply.I fixed the images.
    The default renderer is alright but it's too slow and I have a lot of texture to bake:(...
    And if I use CUDA my computer always stop to work,maybe it's because my graphic card is not good for baking.
    So my only choice is to use OpenRL.
    In fact I always use OpenRL before and had no problems.So I really wants to know what cause this issue.
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