So I have a project to learn Zbrush for class (self chosen, I bought the program) and jesus christ it's daunting at first. I am not even sure what everything does and it feels super cluttered compared to something like Maya, Strata, or 3DS Max. Anyways, my question is for my project.
I have to create game assets from scratch and I wanna use (mostly) Zbrush but my assets are things like Loki's staff, Thor's Hammer, Cap's Shield; familiar things we and the teacher can recognize. Simple stuff just so I can learn the program but what I wanna know is should I create a low poly elsewhere and aim to import it into Zbrush or can I from the ground running learn the program in enough time to model and produce at least 2 objects in 8 weeks?
Thanks again for any advice and help! Also my resource sites right now are Lynda.com, Youtube.com, and here. I may invest into a month or two of digitaltutors, but I am gonna hold off for a few days atm until I know which direction I need to go.
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Zbrush isn't hard or unattainable you will reap from zbrush what you sow in it. Don't be deceived by all the bells and whistles, have the habit to practice daily. Youtube is your best friend.
[ame]http://www.youtube.com/watch?v=tMxir6VFy40[/ame]
[ame]http://www.youtube.com/watch?v=9hcVA3C3lSs[/ame]
[ame]http://www.youtube.com/watch?v=rnVROI8SF9Y[/ame]
[ame]http://www.youtube.com/watch?v=EdEVj39ur-U[/ame]
Paul Gaboury is the master of this tool. He has a workshop Zbrush4R7 Everything you need to know with a side of mech. Here's 1 of his student's work. http://www.zbrushcentral.com/showthread.php?194028-Gandam-MSA-0011-ext-EX-S
@Direwolf: I will check out the 1st link tomorrow after class, but that 2nd one is literally jaw dropping. That is easily some of the cleanest Zbrush work I have seen and makes me wanna learn this program so much more haha.
Edit: Quick insert. What is Keyshot exactly? Gonna google it, but I will probably get some technical terms I don't understand. Is Keyshot just a rendering tool? What makes it better than say Maya's Mental Ray? Or something of the kind.
On the other hand, those that do concept design straight in Zbrush, or, traditional sculptors turned digital, generally start their model from scratch inside Zbrush using Dynamesh because it gives you so much freedom to try things without limitations. Check out Grassetti's time-lapse. It looks very much like real clay sculpting.
[ame]https://www.youtube.com/watch?v=Farx1_Gvykw[/ame]
This seriously is how I want to work in Zbrush. Trying to get there
Keyshot is a rendering application. Very simple, you just drag and drop your materials onto your model. Works great if all you want is to present your models without having to set up complex scenes/lights/etc in MAX or Maya or whatever. https://www.keyshot.com/
https://www.keyshot.com/zbrush/
You could use alpha to create surface details yes. Grassetti is well-known for doing it manually tho
Edit: Probably a noob question to ask but I wanna make sure I understand everything as I jump in.
3D Coat is a whole nother program. Very popular in this forum for doing hand-paint textures. 3D Coat itself can be used for modeling and sculpting too, and also offer really powerful auto retopology and auto UV tool. One of the best.
Substance painter is a 3D texture painter. It can utilize maps created by Xnormal, or bake its own map, too.