Hi,
I'm currently using maya student license for my personal projects. Let's say one day i wanted to take what i made and start using it in a game but i created the assets in maya student version, will i have to remake everything from scratch using the correct license for that? Or will it transfer with me? i know when i open a project it always warns me that the asset was created using student version. So I'm curious if i have to start over.. i'm currently a game design student which is why i'm using student version.
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Wow that's really saddening. What about using blender with mudbox student version together? I don't exactly want to change my current workflow as i'm still learning so much in maya. Gah.. :[
Thinking of maybe working on props for portfolio pieces in Maya at least and using blender (which i've never touched) for personal projects till one day i can afford a pro license...
Great point yeah.. For the time being though i can use maybe blender and Sculptris for personal projects? I don't know of any other sculpt and modeling programs that are free. As i use Maya for school, i don't want to completely forget about it and maybe just use it for making portfolio stuff.
I see that now, and luckily i'm just barely getting started with using it to make stuff for my personal game project. Though i put in a good amount of hours making 1 asset recently, i can learn from mistakes i made.