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Blury color maps

polycounter lvl 12
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daniellooartist polycounter lvl 12
Quick substance designer question. Is it possible to get a non blurry version of a color map? It looks good on the model but I would prefer the sillowhets of my UV shell. I used the exact same settings as the Earl tutorial and his bakes out ok. Never the less these settings are very straight forward so why is mine blurry.

cDpe6F3.png

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