Quick substance designer question. Is it possible to get a non blurry version of a color map? It looks good on the model but I would prefer the sillowhets of my UV shell. I used the exact same settings as the Earl tutorial and his bakes out ok. Never the less these settings are very straight forward so why is mine blurry.
Replies
http://wiki.polycount.com/wiki/Edge_padding
It's a good thing.
I can't help with substance designer but I'd suggesting looking at their documentation and playing with settings (dilation set to 1? What does 'apply diffusion do?). You could also consider baking colour ID's in your modeling app, there are examples for a few packages here.