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First Attempt at Low Poly

Alex1
polycounter lvl 4
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Alex1 polycounter lvl 4
Hey guys!

Just finished my first low poly model (Mjolnir - Thor's Hammer) and would love to get some feedback/criticism on it. I'm aware that I could've saved quite a lot more UV space and it's something I'll keep in mind for future works.

Here's the concept I worked from (and yes, unfortunately this is the only size I could find). The concept art is from a game called Path of Exile if anyone was wondering.

Thank you for your time!

5Sct5UT.jpg
DesqYtu.jpg
7RGIVZg.jpg
3JPQjZ0.jpg
NjTcxDs.png

Replies

  • Moltar
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    Moltar polycounter lvl 7
    I'm currently working on my first low poly asset too! Your texture work really makes this model look fantastic. Well done.

    My only crit is... well tbh I don't have any lol
  • 3dReaper
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    3dReaper polycounter lvl 4
    Do not see a mesh/model only your texture flat.
  • Alex1
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    Alex1 polycounter lvl 4
    @Moltar - Thanks man. Good luck with your first low poly :D

    @3dReaper - Not sure what you mean, but thanks for viewing/commenting.
  • noosence
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    noosence polycounter lvl 9
    The links are broken on all of your images except your normal/gloss/spec/albedo, try linking them with imgur
  • Doxturtle
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    Doxturtle polycounter lvl 8
    they are not broken for me, I don't know what you are seeing
  • Alex1
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    Alex1 polycounter lvl 4
    Strange that the images don't show for some, but thanks for letting me know. Images re-uploaded via Imgur.
  • illbleed
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    illbleed polycounter lvl 6
    Really beautiful texture work. What process did you use to make this?
  • Kid.in.the.Dark
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    Kid.in.the.Dark polycounter lvl 6
    Very very nice work dude,

    My only crit is that the handle could benefit your model more if it looked more like leather... Thor's pop culture style is quite leather and metal orientated I believe... so it would be a nice blend from metal to leather and then back to metal as right now the handle is quite glossy and looks like it should be painted black metal? Almost like a screw section as well so it looks like you'd probably cut your hands on those extrusions but the adjustment in the roughness map should soften that out.

    Would love to know your pipeline on this though (Y) did you model all the details or did you sculpt them? is there a HP you can show us or did you gen the shapes in nDo?
  • kevinjohnxson
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    kevinjohnxson polycounter lvl 2
    Looks great!

    I also agree with "Kid" ^^

    The leather handle currently doesn't quite read as leather yet. It is just as shiny as the hammer currently.
  • Alex1
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    Alex1 polycounter lvl 4
    Thanks for the kind comments guys, really appreciate it. Uploaded the highpoly mesh, which looks quite ugly since it's just a screenshot from Zbrush.

    All of the fine details were sculpted in. Normal and cavity maps were generated from the high poly in xNormal. The normal map was then used to produce an ambient occlusion map. These three maps along with a colour map were then fed into nDo to produce the diffuse, specular and gloss maps. Finally, hand painted adjustments were made, with the final result being presented in Marmoset Toolbag.

    Will look into improving the handle and leather - two of the things I was unsure about too. Thanks.
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