Hey guys
I have been working on this run cycle on my freetime for a little. I have a couple more hours to put into it, need some secondary motion on the arms and head, and need to clean up my curves a bit, but here is where I'm at so far.
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You might also want to pull his COG forward or up, something seems a little off and I'm not sure how to describe it
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One thing that stands out is that you have the side to side movement and rotation mixed up. The landing leg should be receiving the weight and the body should shift to that side (ie if the left leg is coming forward and about to make contact with the ground, the weight/center of gravity should shift to the left). Your hips are also rotating in the opposite direction. They should be rotated opposite to the arms. The image below helps illustrate what I'm talking about (it's for a walk, but it's the same principles).
I focused on my landing pose, trying to add more weight to it, I also reworked the shoulders and hips.
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http://news.bbc.co.uk/media/images/46211000/jpg/_46211751_007795473-1.jpg
Their fists never seem to go over the center of the ribcage.
Unsure how anatomically correct the lower part's animation is, but it looks good.
Also, your torso feels too straight up. make him lean forward a bit more in his chest.
Just looked again and it's evident in the front view too.
Here is a video from Kyle Balda doing a walk cycle from scratch, is not a run but there are conecepts that will help you a lot
[ame="http://www.youtube.com/watch?v=m9N_sIBRWvY"]www.youtube.com/watch?v=m9N_sIBRWvY[/ame]
I think your hips need to move over the planted leg more. And tighten the feet to the center too. At the moment you have the hips over the passing leg and it throws it off balance a little. It will help with your spine arc:
Another would be the arms. They are quite distracting. You always need to watch out with using too much movement on the arms. Just tone it down a little and lean forwards more.
Good rule of thumb for the head bobbing is only go up half as high. If you start going up a head higher then it can get to much.
Lastly what is his story? Is he running away or running to something? What is the cause? We animators want to see personality
Your arcs are good, need minor polish. And leg work is almost done. And timing seems good for now. If anything add a little hang time in the air.
Keep it up Jose