This is an old challenge I finally have some time to finish up. I don't have much left to do, so I went ahead to play around with lighting. After I threw in spec, diffuse, and normal maps, I noticed that mental ray in Maya wasn't taking it well. I haven't experience so much artifacts in a render over a normal map; the last time was about 2 years ago in school, and my professor never answered why it was happening.
If anyone can explain "the why" or have an alternative, please drop in.
Thanks a bunches.
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Also a render of how it looks without the normal map applied
I just screenshot the tree, and the bump is set to obj space normals.
Even with the option of tang. space normals, it looks like the image below, but with the zig-zag artifact.
Below is a render without normals.