My plan was simple: 1st make an impressive picture 2nd receive a job offer from a big company located in Santa Monica
My self-portrait is part of this picture. Since this is obviously a non-commercial project, I decided to try out the different approaches and programs. Therefore, the process will be somewhat chaotic and inconsistent
So let's start!
And we start with the reference pictures.
Here I made the first mistake. I'm pretty old-fashioned and, therefore, choose a T-pose, and what even worse, I began to model in the T-pose. But it is not fashionable these days!
Half-hug pose is much more actual now! But what's done is done.
I decided to start work in program Pixologic Sculptris. I read a lot of good feedback about the program. I was attracted by the opportunity to start from scratch, without all these preliminary models, texture coordinates, etc.
Yes, it's a really good program. It really is possible to start work immediately, without any preparatory steps.
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But the fact that when a number of triangles reaches too high values Sculptris immediately crashes - it's really a big problem! That is why the following screenshots are made in Maya. Sculptris just crashes at the opening of this file! But if do not exceed a certain number of polygons, and retopology is a next step, Pixologic Sculptris can be used for sculptural sketches at an early stage.
Another program that I've been wanting to try was Autodesk Maya LT. In it, I did retopology of this model.
And I bake a normal map and a map of heights. It turned out pretty good. I think that for certain projects it is quite suitable.
jeans,
At the moment I'm working on arm's texture.
In general, the model looks like this:
As you can see still a lot of work
Model with height map and normal map:
And fully textured:
With wireframe: