It's a great model, but the label is hurting this. color choice, and the type is so uniform and perfect, I'd rough it up a bit and ditch the thin light white framing around the font. Where's the pin?
Thanks for the advice! Haha! Somehow I completely missed the pin. I'll add those in next. I hadn't realize before that 3DO and Marmoset renders a completely different output. 3DO seems to render the spec and gloss differently and seems to have a more contrasty look with vibrant colours.
Hi!
Good result!
Orange is a nice touch but I also think there's too much of it.
In every reference of the grenade that I found, colors are rare. And for good reason.
You could make orange stripes rather, or only on some parts.
For example:
thanks for your feedback! I've changed the color scheme and added the little pin thing on the ring. still not entirely convinced by the grime. maybe it needs to be a little darker?
The grime color doesn't need to be darker in my opinion but the grime seems to exist only on the label and not on the black metallic parts (those seem still too clean and shiny).
A last small detail/suggestion: I would change the material for the orange stripes. Painted metal I think (like the reference above, the red part).
Not that I ever saw a flashbang in real life, but it looks to me like you might be overdoing the gloss or roughness on the metal material, those highlights look super sharp and looks to me more like glass or being covered in a film of oil.
Definitely am seeing a large improvement of the materials with each post though, keep it up!
Not that I ever saw a flashbang in real life, but it looks to me like you might be overdoing the gloss or roughness on the metal material, those highlights look super sharp and looks to me more like glass or being covered in a film of oil.
Definitely am seeing a large improvement of the materials with each post though, keep it up!
I have and you are right, its much flatter usually because it gets carried around or laying in open areas. It is not very glossy
Here's what I've got after making some of those changes. Also swapped out the sky for one with a little color in it. I noticed the main casing was starting to look more like plastic so I swapped it out for a similar metal to the orange stripes. I'm wondering though that maybe the ring is starting to look more like plastic?
I'm wondering though that maybe the ring is starting to look more like plastic?
Hm Yes. Well now it's just a matter of finding the right dosage of roughness. What maps do you use for the material definition? Metalness and roughness?
Would you be interested in sharing them?
I'm using an albedo, normal, ao, cavity, metalness and roughness setup. Software wise I'm using a bit of dDo with some custom layering and the cross-app mode with Marmoset cause I wanted to try it out.
One thing I didn't actually pick up on when setting up the calibration profile is that the Marmoset config's spits out a gloss map and not a roughness map. That I astill had to apply manually
Difference between gloss and roughess
Here's what I got after applying the roughness map.
Replies
Good result!
Orange is a nice touch but I also think there's too much of it.
In every reference of the grenade that I found, colors are rare. And for good reason.
You could make orange stripes rather, or only on some parts.
For example:
A last small detail/suggestion: I would change the material for the orange stripes. Painted metal I think (like the reference above, the red part).
Definitely am seeing a large improvement of the materials with each post though, keep it up!
I have and you are right, its much flatter usually because it gets carried around or laying in open areas. It is not very glossy
Thanks guys!
Would you be interested in sharing them?
One thing I didn't actually pick up on when setting up the calibration profile is that the Marmoset config's spits out a gloss map and not a roughness map. That I astill had to apply manually
Difference between gloss and roughess
Here's what I got after applying the roughness map.
Looks much better