@Stickadtroja: good eye, in fact these models just use diffuse texture ingame, but I decided to setup a scene in Marmoset to take the pictures to show; so as I don't have specular maps I used the diffuse of the models as specular, I know it is a botch job, but I think that they look a bit better than if they use just diffuse.
I told a bit about the polycount on the first post: "Most of them have between 1k and 2k tris, final bosses have about 3k and the final dragon has 5k."
Regarding textures, the models of the pictures are using 1024px ones, but ingame they are resized to 512px
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@Stickadtroja: good eye, in fact these models just use diffuse texture ingame, but I decided to setup a scene in Marmoset to take the pictures to show; so as I don't have specular maps I used the diffuse of the models as specular, I know it is a botch job, but I think that they look a bit better than if they use just diffuse.
looks great btw!
I told a bit about the polycount on the first post: "Most of them have between 1k and 2k tris, final bosses have about 3k and the final dragon has 5k."
Regarding textures, the models of the pictures are using 1024px ones, but ingame they are resized to 512px
[ame]https://www.youtube.com/watch?v=ULNoaSj9IB0[/ame]