Hey guys, I've decided to spend my summer holiday by creating a small scene. I wanted to make something with stone, and ornaments, and decided to make a grave scene.
This is the first blockout
So far I've tried to keep the lines pointing towads the grave itself, but I could use some feedback on this before I continue, as this is the first piece where I'm taking this into consideration.
I'll keep working on the blocking for a few more days I think, and keep you updated as I go.
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So far I've used these three images as reference;
The torii is really a dead giveaway since those are basically exclusive to Japan but stone garden lanterns like that are also extremely rare in China, that one in particular is called a Kasuga doro and I am not an architectural historian but my assumption is that it is exclusive to Japan too.
So I think adding a statue like will give it a nice theme as well
First time I'm working on a 3D-Still like this, so I really appreciate the feedback!
Final update for the day
Swapped the lantern with some lion statues, and got some handrails on the top, as well as a chain with a broken end, so I'll get a nice arrow towards the grave from that angle as well.
I decided to remove one of the tiger statues, as I felt one was enough, and the other stole some focus from the grave. Starting to get happy with the blocking, but I still need something behind the handrails to block the view.
I also did some very basic light setup to get a feel of depth as well.
This is what it looks like in the viewport in Maya.
And this is what it looks like when I have rendered it.
Does anyone have any idea what could be wrong? I thought vray lights worked with alpha textures automatically, but I guess I'm completely wrong!
Try using the "Mia _Material _X" Mental Ray material and plugging in your alpha map to the "Cutout Opacity" under the Advanced tab and check on "Alpha is Luminance" in the color map node.
Anyway, got this rendered out now, and I think it's looking pretty decent for a first pass of the leaf shadows.