Hello,
Fellow game dev here from Ragemode Entertainment!
We are currently developing a 2D puzzle game for iOS and Android, and I need your help to decide which art style looks better (or neither):
While the first does have a nice style to it, the second is definitely easier to read. This is especially the case in your top two most recent images above. It's very hard to see the white boxes in the first image, whereas they are a lot more obvious in the second.
I like the rounder corners of the first one, both on the blocks and on the floor grid pattern itself. I feel like if you did that with the black lines then highlight the outside with white it would be really nice.
Replies
I think the darker outlines makes the sprites pop better against the light background.
Ok maybe I should explain the gameplay a bit:
Player can move block-rows and block-columns whenever there is at least one adjacent block connected to the row/column.
Player solves levels by flicking the first/last blocks of the rows/columns to the corresponding knobs.
About the "weird lines": I thought that they would show the player how the blocks are connected to each other.
I read the second as more pixely.