Ive seen a couple shots of high polys using a cool shaders that changes color within ambient occlusion. I'm digging the created effect and was hoping somebody could explain that process to me? I generally use modo and keysot for my renders so if any documentation is catered to those softwares in particular, that'll be great!
Replies
https://vimeo.com/19899008
http://www.polycount.com/forum/showthread.php?t=153145
I've been wondering about this for ages. If it's high enough poly, and your computer can handle it, I know you can bake AO to vertices in Maya, and choose the bright and dark colours. I've yet to try that, though. (Edit: Just tried it; it doesn't seem to work the way I thought.)