Hey Guys,
This is a piece I have been working on at a pretty slow pace due to a busy schedule but with the summer around the corner and some more free time I want to continue working on this.
So far I have done some blockout and planning, and made some useful tiles
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Currently working on the ceiling , trying out some designs, I wonder what you guys like better ?, number 1 or number 2?, the sphere will receive more love when I decide to go with that one
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Anyways how you guys like it and c&c is very welcome.
LATEST
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![Image: https://us.v-cdn.net/5021068/uploads/editor/0b/j4h1pfeodo0w.jpg](https://us.v-cdn.net/5021068/uploads/editor/0b/j4h1pfeodo0w.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/f7/14nljeo3myiv.jpg](https://us.v-cdn.net/5021068/uploads/editor/f7/14nljeo3myiv.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/ny/3n8oqzil5r2y.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/6k/dhdb88a1apis.jpg](https://us.v-cdn.net/5021068/uploads/editor/6k/dhdb88a1apis.jpg)
Replies
Nice work so far.
Cheers!
Been working on the ceiling a bit more and starting blockout out some sort of circular platform to break up the floor abit , I am also planning on another floor tile
Anyways hope you guys like the update and CC is very welcome.
this building looks like it belongs to a wealthy senator who might need some extra protection
from assassins and such
I feel like these pots really give a sense of living to the environment
Cheers!
I like the first roof design. Those flower pots are great too.
It's a very solid foundation you have here.
Can't wait to see how you're gonna take care of the rest. What do you use for your texturing work?
Thank
Oh really?, I am still planning another floor tile to break up some of the repetition, haven't used substance for this one, just zbrush and photoshop
Hey thanks for the positive comment, I usually bake a high to lowpoly and then use photoshop to paint and photosource my textures.
Nice pots by the way!
https://forums.unrealengine.com/showthread.php?55010-Free-Asset-Showcase-Blueprint-(-showcase-your-models-with-ease-
Also the highpoly for the ledge, to break up all the scene shots so far
I've finally taken care of the blockout square pillar, it was about time i'd say , I also added a tree, and some more silhoute along the roof, hope you guys like it and CC is very very very much appreciated
EDIT: nvm, I read your earlier post and found out it was already in UE4.
Thanks for the feedback, definetely agree, it's on the to do list
As for the plants I have desaturated them some and made them a little darker, I also went ahead and made another plant to create some variety and with a little more small detail to make it fit with the tree, let me know what you guys think
And for all who just want to see the end result , here are some images.
That's an awesome compliment