Hello all, need some tips and critique on this texture i've made. Maps i've used: Color, Normal, Roughness. Sculpted in Zbrush, colored in PS, roughness done in SD5. Color is done by combining several MatCaps and handpainting on top of it.
UE4 Shots:
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Sketchfab:
[SKETCHFAB]9e000e717cf2498995a58d8c0309f223[/SKETCHFAB]
Thank you for your time!