Hi all! It my first post here... I'd like to introduce some of my short animations that I do for learning purpose in spare time. I'll glad to hear some critic, if you will....
I think the first one he should finish with the shield raised more, even though he is only attacking the one dummy enemy who is to say there are not more waiting? You would very rarely keep your guard down like that unless your walking or out of a combat situation
Other than that they both are looking really good, especially the death.
The way he's punching the dummy with his shield is a bit weird, there's no power, you should not make him raising his left foot ! You need to twist your torso/ your right foot go forward but your torso is still twisted with left arm behind / and now you twist your torso back with the arm right in front of you in a straight line.
Now your movement is curvy, you need to have a straight line to give more power
At frame 8, the character looks nowhere, when you fight you need to always look at your enemy, move his head downward
At frame 15, your right hand pop a little bit it's weird
Your kick need more work, watch 300, you can give it more power easily, right now it looks like he kicks a ball, try to add a pose when he have the knee up and then he push his foot forward
The way he moves his hands when falling is strange, very theatrical
It's still a great job ! :thumbup:
I hope this is understandable, english is not my native language but I tried
Alex, first off I want to say that you seem to have a great handle on fluidity and expressing forces. I can tell you are far from being a beginner because you have a very solid foundation so for a first post I think this is a great starting point.
I agree with the feedback so far but my advice is more high level creative thinking to help you shape your choices. Whenever I create an animation I always ask myself
- Who is the audience I'm making this animation for?
- What am I trying to communicate?
- Is my communication clear?
It sounds overly simple but it really becomes helpful when you identify these things. The reason is that you will receive a multitude of info and advice on what to fix and more often than not they will contradict each other. However, if your animation has a strong purpose and identity you will know what advice to apply and what advice is stylistic personal preferences.
For example, let's take Kaeloth's advice:
Who - Action superhero audience
What - A badass action hero like 300
With that in mind, you would most definitely consider making things more forceful, stronger separation between each hit like he's a confident, seasoned warrior and a less theatrical death.
However, let's say we change the who and what:
Who - Pixar/Dreamworks type audience
What - the hero of the story learning to fight
In which case, your animation is very close to this type of theme. You would then play up the fact that he's maybe not as coordinated but is determined so his actions are not as big and bold. He's not a super athlete but he's trying. The death would then be fitting because the cartoony/theatrical style fits those studio styles.
To be clear, I'm not invalidating anyone's advice or critique but once you find the identity of your animation then you can cater your artistic choices to make the action super clear.
thanks you, guys! I'll take you advise in future exercises. Hope I will have enough time to animate at work ... I have a lot of modeling kind of stuff now.
very nice exercises. You can try Syncsketch; you upload a short video and get an URL that you can share, people with the URL can sketch over and comment on your animation on a frame x frame basis. very useful for critiques
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Other than that they both are looking really good, especially the death.
Now your movement is curvy, you need to have a straight line to give more power
At frame 8, the character looks nowhere, when you fight you need to always look at your enemy, move his head downward
At frame 15, your right hand pop a little bit it's weird
Your kick need more work, watch 300, you can give it more power easily, right now it looks like he kicks a ball, try to add a pose when he have the knee up and then he push his foot forward
The way he moves his hands when falling is strange, very theatrical
It's still a great job ! :thumbup:
I hope this is understandable, english is not my native language but I tried
I agree with the feedback so far but my advice is more high level creative thinking to help you shape your choices. Whenever I create an animation I always ask myself
- Who is the audience I'm making this animation for?
- What am I trying to communicate?
- Is my communication clear?
It sounds overly simple but it really becomes helpful when you identify these things. The reason is that you will receive a multitude of info and advice on what to fix and more often than not they will contradict each other. However, if your animation has a strong purpose and identity you will know what advice to apply and what advice is stylistic personal preferences.
For example, let's take Kaeloth's advice:
Who - Action superhero audience
What - A badass action hero like 300
With that in mind, you would most definitely consider making things more forceful, stronger separation between each hit like he's a confident, seasoned warrior and a less theatrical death.
However, let's say we change the who and what:
Who - Pixar/Dreamworks type audience
What - the hero of the story learning to fight
In which case, your animation is very close to this type of theme. You would then play up the fact that he's maybe not as coordinated but is determined so his actions are not as big and bold. He's not a super athlete but he's trying. The death would then be fitting because the cartoony/theatrical style fits those studio styles.
To be clear, I'm not invalidating anyone's advice or critique but once you find the identity of your animation then you can cater your artistic choices to make the action super clear.
Hope that makes sense?
-Mike
hope it's not very bad
They don't seem to me very clean... especially right arm in the first animation looks little bit rough.
[ame]https://www.youtube.com/watch?v=2_gjtVANf1g[/ame]
[ame]https://www.youtube.com/watch?v=VzfRHSJEbgs[/ame]
Edit: Scratch that, after another couple of looks it could just be him rolling back his foot from his toes. My bad!
I had a cold and I couldn't do the animation for several days. Now I'm back:poly142:
I have done some quick animations with Crysis free rig....
[ame]https://www.youtube.com/watch?v=nG3r_odMffc[/ame]
[ame]https://www.youtube.com/watch?v=gp-DXn-vgbY[/ame]
[ame]https://www.youtube.com/watch?v=Ps1Ee_Gl42U[/ame]