I have been trying to figure out the nuance of the curve brushes in Zbrush, and I just need to figure out how to shorten the length of a curve. Increasing length is easy, as you only need to drag out from an ending of a curve, but I can't figure out the inverse.
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However, it really only controls the spacing of the curve's control points. So, in the end, you shorten the length of the curve by moving its vertices closer together. With InsertMesh Brushes this can lead to undesired results.
Thank you. What result do you think would happen if you lower the curve step, then raise it back?
Edit : This being said, I'm working on Ryan Kingslien Master Anatomy (ZBrushWorkshops / Module 4 / 02 - Male Basic Shape) and at around 05:53 in the video, while building the legs with CurveTube, he clearly shortens the tube on the fly and.. f*** I can't figure out HOW !
INFO about DerRazputin 's trick, as he said, CurveStep shortens the curve but moves its vertices (rings) closer together, so it's not very useful if you work on low poly tubes or just try to control a bit your poly count. Extra riings can always be removed with the zmodeler brush but it's a lot of extra clicks
Thanks all for the help on shortening ZBRush Curves. Using ZRemesher guide is the best option.