I think by the time you become that popular and big, you become less aware of the praise and more focused on the amount of responsibility and weight that's been placed on your shoulder from the public. Though, I'd imagine the applause and praise validates it all for however so many days before people get down from the natural hype generation that is E3.
It's a fun hype train though .
Has anyone here on PC had that sort of large responsibility placed on them like that yet?
I think the reason we lost a generation of rock star game developers was because of the hostility of the internet and these developers not being prepared.
If you want to be a rockstar developer. I think PR training is important and even better would be having a dedicated PR manager.
My only contribution to games is knowing that i have helped waste years of productive human effort. (no joke i've done the maths, people have spent collectively enough time on mobile games i've worked on for a few lifetimes worth :P.)
You know, I would think John Romero would have a WEALTH of stories on this topic. I have to imagine he's had a lot of time to reflect on his Doom and Ion Storm. He definitely seems to be a different man today than from what I've read from "Masters of Doom."
Replies
It's a fun hype train though .
Has anyone here on PC had that sort of large responsibility placed on them like that yet?
If you want to be a rockstar developer. I think PR training is important and even better would be having a dedicated PR manager.
I knew I'd made it as a game artist when someone on Reddit called something I'd made "Absolutely fucking retarded."
It was a great day. Heck, that was a great WEEK.
Makes me feel good as i sleep at night ya know.
I love reading comments on stuff I've created/worked on. Especially stuff I've done for LoL. I bask in internet rage.
When you look closer into a game conference crowd, you'll see it's made up of people that you would likely stay away from in real life.
I wonder if he's given interviews about that.