Hey guys,
I've decided to texture an old model I did for Tribes Ascend. The original I made for the client didn't have a texture.
This texture is in no way connected to the game, its just something I did to familiarize myself with Substance Painter.
Any critique is most welcome
Here's a shot of the model with the normal map:
Please let me know what you think!
Thanks!
-Max
Replies
That is incredibly pretty btw.
Here's another shot with the turret angled:
And the texture sheets:
And a couple of the highpoly mesh:
Let me know if you have any ideas :thumbup:
Cheers guys!
Maybe add them as Decals instead of putting them right at the color-map.
It will create a fes verts and one map more, but you could still mirror the base UV and get the text right.
were for a game I'd probably use mirrored numbers(e.g. 080). Good point for others though, Dethling!