Absolutely fantastic - I just got back into modelling and this is on my wish list to do (the original falcon) gonna keep checking on this thread! - I'd post what I stared in Hexagon years ago - but I'd be ashamed to do it. Modo indie this time.
Engine Blockout - I'm going for the short lived Warboys flavor of the interceptor. Iconic Scott Injector Hat with the double blowers underneath. Decorative skull.
Aegean - I'm using 3dsMax, haven't touched Modo indie. What do you think of it?
Is there a standard way of displaying interiors? Should I remove the outside paneling and leave it on it's own? Feedback and Crit is always welcome! I love to hear how I can be less MEDIOCRE.
Currently my eyes go straight to the wheels. You should add some tire tred as well as round out the outside edge of the wheels. Also, you could get some more detail by adding the bolts inside the rims that hold the wheels onto the car.
Progress:
Moving everything to high poly and resolving pinching issues.
Removed Max's stuff, added the warboys upgrades. I'll model the harpoon cannon on the back separatly.
Still working on the engine; 1) resolving blower and belt connection 2) no reference for the back, I'll just umprovise 3) needs work. If anyone knows of a good soft surface seat/advice tutorial that would be awesome.
For such an iconic car, based on such an iconic real life car, you're going to want to really nail the base shape. I look at it and say "kick ass work, bring me more," but someone walked by my station just now and thought it looked off. IDK. So keep doing your research on the real life Ford whatsit it's based on. And then have fun modding it and tricking it out! Hope this helps.
Replies
Engine Blockout - I'm going for the short lived Warboys flavor of the interceptor. Iconic Scott Injector Hat with the double blowers underneath. Decorative skull.
Aegean - I'm using 3dsMax, haven't touched Modo indie. What do you think of it?
Is there a standard way of displaying interiors? Should I remove the outside paneling and leave it on it's own? Feedback and Crit is always welcome! I love to hear how I can be less MEDIOCRE.
Blowers to High poly
Made a display area based off the gas town outside wall concept:
@BenjaminoFree: clearly I missed an opportunity.
Currently my eyes go straight to the wheels. You should add some tire tred as well as round out the outside edge of the wheels. Also, you could get some more detail by adding the bolts inside the rims that hold the wheels onto the car.
Moving everything to high poly and resolving pinching issues.
Removed Max's stuff, added the warboys upgrades. I'll model the harpoon cannon on the back separatly.
Still working on the engine; 1) resolving blower and belt connection 2) no reference for the back, I'll just umprovise 3) needs work. If anyone knows of a good soft surface seat/advice tutorial that would be awesome.