Okay, this isn't a very complicated problem and it may not be a problem at all, but let me just throw up some pics to help explain it.
This is my current dynamesh.
So, I want to Zremesh this, before I start subdividing it and stuff. Okay, well lets apply symmetry so the arms, legs and such have symmetric topology.
As you can see this messes up the asymmetric features (the head spikes).
Well, alright then. Lets try zremesher without symmetry turned on.
...well the headspikes are fixed, but now my topology isn't symmetric for the rest of the body.
So these are my questions. Is there a way to Zremesh this and maintain symmetry for the rest of the body without ruining the head spikes?
Did I simply do this in the wrong order? Should I have pulled the headspikes from the mesh with various brushes after Zremeshing it?
Am I stressing over nothing and it really doesn't matter that the topology isn't symmetric after a few subdivisions?
Replies
Yeah, I tested that last night and found that it will work to a decent extent when projecting the large spike, but not the two small ones, because they curve back a bit rather than just stretching out from the mesh.
Anyway, my main concern is that I did these things in the wrong order.
For example, lets say I was sculpting some demonic creature which has one large twisting, curvy horn on one side of the head, but not the other. Everything else is symmetric and that horn can't just remain a separate subtool, because...his face is made of bone or something and it's all supposed part of the same geometry.
The important thing I want to learn from this is what I should do when I'm faced with that problem. Correct me if I'm wrong, but I don't think projection would be effective on something like that. So, when I'm in a situation like this, should I just Zremesh my sculpt before making the horn, then sculpt the horn on multiple subdivision levels by pulling it out from this newly Zremeshed geometry or is there some other way of doing it that I'm just unaware of?
Sooo I'd basically do that in a pattern. Project, Clean up, Divide, rinse and repeat...that might just work. I'll have to give that method a try.
- You can do a retopology over a previous retopology. The second one will have a better polygon flow even if the polycount remains exactly the same.
- If you are using symmetry and are unhappy with the resulting topology, Undo and then try ZRemesher’s second symmetry calculation method. Do this simply by holding the ALT key when clicking the ZRemesher button.
I can't test it right now but may help you with the assimetry.