Hey guys,
was wondering if I could get some advice. I have the high poly all set but Im unsure how to go about creating the low poly to fit it for baking. Decimation Master and Reduce in Maya dont work all that well, wanted to know if anyone had any other pipelines or ideas. Thanks!
Replies
Or 3Dcoat?
Or ZBrush Retopo tools?
Or Topogun?
Something hardsurface like this with straight edges and cylinders isn't going to do so well if you're manually re-topoing by placing new verts.
I've read there's a hero and a stunt version with a different trigger, but otherwise the same.