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Showroom Environment

Jordz
polycounter lvl 8
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Jordz polycounter lvl 8
I wanted to have a go at the realistic showroom look like in the 'Realistic Rendering' example in Unreal 4.
4lrFg5K.jpg
36tNk7A.jpg
mbru1sw.jpg

Feedback and crits welcome

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  • Klmpee
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    I'm not too experienced in UE4 but the things I notice:
    1. You have some lightmap bleeding on the roof, cabinet, and along the edge of the mat. You're gonna have to adjust the Uv's on that lightmap channel

    2. The Lighting. I would make the main source of lighting coming in from the window. Right now it looks like its coming from the circle lights above. Try and get a nice contrast because at the moment, everything looks very evenly lit. the shadows have pretty hard edges, try and soften the edges. Personally, I love bloom. So some bloom from the window would make me happy :D (just alittle though)


    Otherwise, you have a simple, decent scene setup that will look nice with some more polish
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