Hello,
I was wondering if anyone might know how to go about creating a "magnify" type effect on a material for UE4, such as the glass effect seen in a magnify glass.
I've been trying to figure it out but haven't had any luck finding any information. I know they had a similar effect in Kliener's Lab in Half-life 2, so I'm hoping it's possible.
It's not supposed to be on a scope tied to the first-person view, more like being on an environment prop/literally a magnify glass if that changes anything on how I should go about it. I might be able to live with just having it be plain glass with a high fresnel + refraction, but I'd really love to get the thing actually magnifying what's on the other side of the glass.
Thanks!
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