Hello everyone,
This is my first attempt at a Character in ZBrush and i was hoping to get some critique and also some help. I would like to try and move this between ZBrush and 3ds Max but i can't make the low poly mesh from ZBrush look right in Max, currently i am using ZRemesher to lower the poly count and I think that might be a mistake.
But all else regarded i have attatched four pictures of my model and was hoping i could get a bit of critique, I might be thinking about texturing it inside ZBrush soon.
A little about the model itself. I didnt have any first hand inspiration to make this from as it was more of a test of my skills and my exam project for first year, but that is a different matter. I don't really know what style I was hoping to hit but i guess somewhere along the line the armguards and gloves led me over in some half post-apocalyptic theme.
Most of the modeling is done by eye and what i thought worked but i am constantly making tweaks here and there.
Regards and many thanks,
BundleJumper
Replies
You've made a great start but just so you know, working without any reference is the most difficult thing you can do, You'll fall into a loop of tweaking til this looks right moving somewhere else, tweaking that then the first bit looks out of proportion...
A never ending loop using only techniques you already know so you learn nothing in an infinite amount of time.