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Author:
renanfab
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Technical Talk
Normal Map weird Artifact
alter5
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alter5
Jun 2015
So i have a weird artifact in my Normal Map when baking with XNormal, the thing is i cleaned up both my low and high poly and still i get this distortion or whatever the heck it is.
Thank you in advance!
Normal map:
http://picload.org/image/ilgiido/testcolor_normals.jpg
3D View:
http://picload.org/image/ilgiidw/screenshot003.png
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LMP
polycounter lvl 13
Jun 2015
It's most likely that your low poly is intersecting the high poly, try pushing the cage out a little further in Xnormal.
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Bartalon
polycounter lvl 12
Jun 2015
If your cage is intersecting your LP or HP you will get "holes" like that.
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alter5
Jun 2015
The thing is im not using a cage.^^
Does that basically mean that i have to use one?
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Quack!
polycounter lvl 17
Jun 2015
If your mesh has more then 1 smoothing group you should use a cage.
This may fix the error. This can be caused by having too large of a ray distance.
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Does that basically mean that i have to use one?
This may fix the error. This can be caused by having too large of a ray distance.