I really focus on my 3D modeling. Sometimes I work on my textures, but I really lack the rendering experience to show them off. I'll update this thread with some of my work to get advice later, but I wanted to start by asking:
Do any users here have some good tutorials for how best to show off 3D models, especially untextured ones? I have tons of models I've done and a lot don't get textures by me. I hand them off to someone else in the project after I UV them.
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http://mikeanashtuts.blogspot.com/p/fake-it-scene-pack.html
That is working only on the untextured models good tho
You can also do the same thing with UE4 for free with the Advanced lighting template, but there's a bit more stuff that gets in the way, and you have to play with the lighting a lot more to get decent results, and less normal map tangent options, etc.
I wonder, are there some people that keep a pre-made render scene in their files that they pull out whenever they need to make a beauty shot?
These are the kind of ideas I've been looking for. Please, keep them coming! I'm going to do some of this tonight after work. Most of my stuff isn't real high polycount. I tend to focus on med-low poly and re-topologizing.
I do have a scene file in Maya that I keep with three lights just to get something started quickly, but I eventually tweak them much more to achieve a lighting setup appropriate for the subject.
Marmoset Toolbag is really good! Especially since its a real-time renderer with PBR capabilities. I just bought a license myself last night. Like ZacD said, its on discount for a few more days so consider it quick!