hey guys!
i`m cooking up a missle for gyrocopter and i saw that, even though the model is loaded onto the hero, the spell itself still uses the old model. I know this requires some particle work of some sorts, but i have 0 knoledge whastoever on that chapter.
could anyone point me in the right direction or tell me what i should load where to get the original missle particle in the workshope tools? from there i think i`ll find the right parameter to modify the model.
<edit:> also, a way to load it in game would also be apreciated
cheers
Replies
To test it ingame :
I dont know if it works or not but there will be alot of steps you are going to do . If not you might need to change it in the particle editor but just leave it for now .
1) Locate your compiled model(mdl,vtx,vvd) and texture file(vmt,vtf) in your dota 2 folder . Most likely (for me) located at
*Model
Steam\SteamApps\common\dota 2 beta\dota\models\items\gyro.....
*Texture
Steam\SteamApps\common\dota 2 beta\dota\materials\models\items\gyro.....
2) Move to
*Model
Steam\SteamApps\common\dota 2 beta\dota\models\heroes\gyro
*Texture
Steam\SteamApps\common\dota 2 beta\dota\materials\models\heroes\gyro
By default it maynot have the gyro folder so create yourself ( name has to be exact "gyro" )
3) Rename your file
*Model
gyro_missile ( keep the dx90 for vtx file )
*Texture
I found 2 different group of texture file so it is best for you to make 2 copies of it
rename to gyro_missle ( missle not missile for this one , why ? dont ask me , ask valve ) and the other copy rename to missile ( this one has i )
remember not to override _normal , _color , _mask1 etc.
4) Set launch option for -override_vpk
5) Test it in lobby server ! ( you dont have to import and test again , just create lobby and remember to activate cheat )
I`ll give it another go in about 2 days when i`ll be a litle lighter on schedule. probably not a good ideea to start item creation during finalls.
the missile effect however, remains the default missile, regardless if i try with your above suggestions.
it`s the effect/particle that interests me. Importing items works fine for now.