So I selected a few faces in my model and assigned different materials to them in maya. Actually, its same material just different color. So for my shiny robot, it has some part in red blinn, some in silver blinn, etc. So, in maya I have 2-3 materials per mesh. I wanna just bake the materials into one texture cos it wont be wise to have multiple materials for a single mesh, especially if developing for mobile. Any suggestions on how to achieve this?
A transfer map transferring diffuse info from one copy to another?
Replies
[ame]http://www.youtube.com/watch?v=RY3uzEQjwDU[/ame]
http://www.polycount.com/forum/showthread.php?t=131731
Pls do bare with me when I ask basic questions sometimes since I am still learning and probably will never stop.
From your experience guys, how heavy is vertex color on mobile? My models are 5k polygons (10k tris) and average scene polycount totals around 15k-20, but all are skinned meshes and animated, and the scenes will have just one directional light, no shadows.
I intend to profile once I have finished the level, but asking here cos u may already have experience in this.