As an Environment Artists at YAGER you will work with level designers to build game spaces from initial concept phase to the final polished, playable stage. Your primary duties, under the direction of the art director and senior artists, are in 3D modeling, texturing, and world building. You are expected to collaborate with technical artists and production to assure that areas are beautiful as well as technically feasible within timeframe budgets.
Responsibilities
Create assets from proxy phase to final shippable quality
UV mapping and baking
Generating materials (using normal maps diffuse maps, specular maps, plus PBR)
Collaborate with level and narrative designers to create environments which balance aesthetics with playability and technical feasibility
Qualifications
2+ years of experience in professional game development
A gifted eye for helping to develop and work within a designated artistic style, and to execute according to the overall art direction and project goals
Experience with Unreal 4 tools and workflows including materials and content optimizations
Fluency in 3DSMax, ZBrush or Mudbox and Photoshop
Solid knowledge of composition and shape balance
Adept propagation skills, specifically with modular asset building sets
Ability to take and apply direction and work well in a team environment
Ability to communicate effectively in English, both verbally and in writing
Passionate about video games
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Desirable skills
Thorough understanding of shading models both real time, and non real-time
Strong understanding of architecture
Experience working in Sub-D, Nurbs, or other high-end modeling formats
Quixel Suite
Employment details
Full-time and on-site
Status: employment or freelance
Start: as soon as possible
Interested? If this sounds like you, and you love to work in interdisciplinary teams with a flat hierarchy, please send us your application using this link: http://www.yager.de/career/index.html?yid=83&agid=30