They probably have very little incentive to do so - the production costs would skyrocket, and the target audience they would reach would be significantly smaller.
Not to mention that once eventually ported to another more powerful system (WiiU ? PS3/PS4 ? PC ??) the game will be butter smooth and crystal clear. This is totally related to your question about 60fps VS graphics : doing things like these guys are doing, basically *not* jumping on the "whatever-is-next-gen" hype train is a great way to ensure a strong focus on gameplay and fast production turnarounds.
For instance, had Peace Walker been "Next gen" from the get go it would have taken years to finish and probably would have been never exsisted at all since it came between MGS4 and MGSV. But since it was not "next gen" at first, you can now enjoy it as a fantastic PS3 re-release, with very vibrant graphics that hold up pretty well to this day.
HOoooooooooo boy!! Those new super moves look pretty cool. The additions and improvements in 4g are awesome, glad they're not doing Water and keeping with the climbing and leaping gameplay. Vid said 2015, so we'll get 2016? pleaseplease!
The art looks better than 4g! Sweeeeeeeeeeeeeeet
Monster Hunter Tri U on WiiU looked awesome, ran high fps, fully online, and was able to port from console to 3ds seamlessly. Depending on what you consider "next gen," it was already that with quality (not super high quality, but non-zero lighting) lighting, high res textures, and you could play it on two consoles, or co-op between two consoles in the same room. There is a PC Monster Hunter, a few - Frontier is the MMO version, and there is one being developed in Cryengine.
I wonder what was their process to port all these assets to Cryengine - maybe simply sculpting over a subdivided version of the original lowpoly models with textures ? That way everything would be in place, meaning that upscaling the monsters wouldn't take too much time (as opposed to restarting them all from scratch ...)
not sure! They've also made cinematic res monsters for some cutsceenes over the years, wonder if they're using that stuff for some monsters?
The monster body party sizes, skeletons, etc are pretty critical to gameplay, so they most likely are not changing proportions at all. Could just sculpt over existing models and retexture?
Rathian has been in the game since the beginning, and has not changed much in 11 years. They have a pretty tight formula, and aren't reinventing much.
Replies
New Monsters
All around E3. HYPE!
Not to mention that once eventually ported to another more powerful system (WiiU ? PS3/PS4 ? PC ??) the game will be butter smooth and crystal clear. This is totally related to your question about 60fps VS graphics : doing things like these guys are doing, basically *not* jumping on the "whatever-is-next-gen" hype train is a great way to ensure a strong focus on gameplay and fast production turnarounds.
For instance, had Peace Walker been "Next gen" from the get go it would have taken years to finish and probably would have been never exsisted at all since it came between MGS4 and MGSV. But since it was not "next gen" at first, you can now enjoy it as a fantastic PS3 re-release, with very vibrant graphics that hold up pretty well to this day.
The art looks better than 4g! Sweeeeeeeeeeeeeeet
Monster Hunter Tri U on WiiU looked awesome, ran high fps, fully online, and was able to port from console to 3ds seamlessly. Depending on what you consider "next gen," it was already that with quality (not super high quality, but non-zero lighting) lighting, high res textures, and you could play it on two consoles, or co-op between two consoles in the same room. There is a PC Monster Hunter, a few - Frontier is the MMO version, and there is one being developed in Cryengine.
[ame]http://www.youtube.com/watch?v=-_2yGexcNM4[/ame]
The monster body party sizes, skeletons, etc are pretty critical to gameplay, so they most likely are not changing proportions at all. Could just sculpt over existing models and retexture?
Rathian has been in the game since the beginning, and has not changed much in 11 years. They have a pretty tight formula, and aren't reinventing much.
2004:
http://youtu.be/zNrVIb2bZnA?t=7m
2014:
http://youtu.be/iTRHo6Xp_Sg?t=18m50s
https://www.youtube.com/watch?v=pHDd83plttU