Maybe someone here can help me figure this out. I'm building some textures in quixel and they look good in 3DO. I calibrate for Marmoset 2 and set everything up, the result is washed out, with the gloss being particularly off. The mask is too glossy, and the rocket launcher not glossy enough. I'm using metalness PBR. I set up as generic a lighting scheme as I could. It seems like it could be a combination of not having the same lighting scenario and the calibration on the metalness and gloss maps. Any ideas how to get these renders closer together?
3DO:
Marmoset 2:
Thanks!!!
Replies
I think marmoset loads textures in linear space with a gamma of 1 with it unticked it reads the image without any conversions, with it ticked it applies a gamma of 2.2 to your texture that makes it look normal again.
Or I'm completely talking out of my arse and earthquakes gonna set me straight either way you can press the button and see what happens while we wait for the big guy to read your thread