Hey polycounters!
After a crazy busy semester at university, I'm ready to get back to improving on my character art.
Goal of this thread :
- Sculpt realistic faces
- Learn likeness
- Improve further with anatomy (female study for Marvelous designer)
- Learn Marvelous designer
- Learn substance painter
- learn low polygonal hair and how to texture it.
I realize I have a lot to learn and I most likely won’t learn it all before semester two starts up, But I will keep at it and continue to update here.
Critique welcome, as always ![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
To start things off, A male hand study as it was one of the things I struggled with when I did an anatomy study. Getting the thumb right proved to be difficult.
![Chantelsky_handstudy_zpsrg47sjmc.png](http://i300.photobucket.com/albums/nn12/cskylaver/Chantelsky_handstudy_zpsrg47sjmc.png)
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Next I plan on finishing up my female base mesh.
No fancy renders and didn't polish her hair as I moved on to learning Substance Painter and had a go at realistic hair.. which proved difficult than I expected so going to add that to my list of things I need to learn once I have finished uni this year