Depending on what engine you're in, there's usually some sort of pre-built shader and/or an example. CryEngine has it's own shader for glass that includes some specific options that you probably wouldn't use with the Illum shader. I think UE4 has an example with the starter content, if not, there's a few other free maps that I know have glass in them.
But usually, you just have a cubemap reflection, a normal map for breaking up the reflection, and a mask for the dirt if you want to go that route.
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But usually, you just have a cubemap reflection, a normal map for breaking up the reflection, and a mask for the dirt if you want to go that route.