Hi all,
I am currently trying to model an East Asian style hip-and-gable roof complete with glazed tiles.
Here's a rl example of what I am trying to achieve:
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I am going for something slightly more curvy on the edge, though. Here's what I came up with so far.
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As expected, the headache started when I started to model the tiles. Trying to align tiles evenly following the curvature, specifically. I tried a couple things... Since I am using Max, I cut the mesh at regular interval, created splines from edges, and then used spline tile profile to create the glazed tiles.
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The problem obviously is that this is not working where the roof is getting curvy as topology does not flow straight, by definition. So from there on a lot of manual adjustment is needed to cut, rotate and place tiles, and this is taking forever.
I was wondering if anyone had a tip to come to the result I am looking for in a more strealined manner?
Replies
It looks like geo to me for the most part.
duh. Yeah, the solution was to use a FFD nodifier. I remodeled the roof without curvature, and used a slice plane to cut straight on x and y every 20 cm, like so:
Then used a simple FFD modifier to get the shape I wanted:
After that it was as easy as creating shapes from my edge selection and use spline profiles to turn them to geo. Rince and repeat for beams. It's not 100% perfect but it's pretty damn close to what I want, adjustment should be minimal from there on (obviously I'll remove as many edge loops from the roof as I can).
Thanks all for helping