Hi all,
I am currently trying to model an East Asian style hip-and-gable roof complete with glazed tiles.
Here's a rl example of what I am trying to achieve:
I am going for something slightly more curvy on the edge, though. Here's what I came up with so far.
As expected, the headache started when I started to model the tiles. Trying to align tiles evenly following the curvature, specifically. I tried a couple things... Since I am using Max, I cut the mesh at regular interval, created splines from edges, and then used spline tile profile to create the glazed tiles.
The problem obviously is that this is not working where the roof is getting curvy as topology does not flow straight, by definition. So from there on a lot of manual adjustment is needed to cut, rotate and place tiles, and this is taking forever.
I was wondering if anyone had a tip to come to the result I am looking for in a more strealined manner?
Replies
It looks like geo to me for the most part.
duh. Yeah, the solution was to use a FFD nodifier. I remodeled the roof without curvature, and used a slice plane to cut straight on x and y every 20 cm, like so:
Then used a simple FFD modifier to get the shape I wanted:
After that it was as easy as creating shapes from my edge selection and use spline profiles to turn them to geo. Rince and repeat for beams. It's not 100% perfect but it's pretty damn close to what I want, adjustment should be minimal from there on (obviously I'll remove as many edge loops from the roof as I can).
Thanks all for helping