Hey, thought I'd make a thread for some work I've done/am doing rather than dropping these 'finished' in the WAYWO thread. Been having a go at blasting through some prop type stuff and pushing my subD/baking/texturing abilities.
Here's some work I've done earlier this month. I've still got some gun stuff to finish off but I'd appreciate any and all crit on either. I'm buggering off to Berlin next week, but once I'm back I plan on continuing to knock out some props on the scale of the parking meter.
I plan to finish off the Taser shotgun with a cartridge and attachment for the Taser handgun eventually. But I've been thinking of some other props to move on to, such as commercial and consumer AC units and other bits and bobs.
Great bake and texturing! Only crit on the parking meter is that the transparent plastic bake didn't come out quite right, it's a bit noisy. Did you downscale from a 4096 16bit bake?
I'm not sure if the extra geo for the round plate on the front was necessary, but then again I can't really see the model from the side so who knows
Bedrock: Yeah I see what you mean. It's baked at 128/64, just a nrm to help control the smoothing. I've baked at 256/128 and added in a gloss for some dirt and scratches (it was too low to have them before) and it's looking a little better. Also the middle bit of geo was only 40 odd tris and, while it's not too noticeable in the profile I thought it was quite nice and helped with smoothing/baking, too.
Squeezing in some stuff this week between work and a python course. Unfortunately I'm away this weekend again. Got some good feedback on this, including the forearm being incorrect shape wise and some tweaks on the texture. Pretty much final now texture wise; but super wip presentation. I'm going to barrel on with attachments and stuff for this before doing a proper setup and shots.
Oh, also added on the charger clip at the bottom that I forgot to bake. (The texture on the handgun is just what dDo spat out with the shotgun settings.)
Was away from home last week and the weekend before. Back onto texturing this weekend. I could finish the cartridge and light before the weekend dies... but I really want to play Splatoon. These are the choices we have to live with.
Hey, bad month for work stuff. But baking and stuff done, moving onto texturing.
Ended up being higher-poly than I wanted. Some of the internal stuff just couldn't be helped. Settled around 1,700 in the end. Nrm map is also 2k but looks okay-ish at 1k. Might look at having it at 1k I dunno.
hi there I think you got some really good prop work here
something I would think would help though (don't know the word) but the yellow on the shotgun looks a bit flat, maybe you could put those anti slipping surfaces on the handle etc (the dot ones) in the normal map, I think that would be a nice break in the flatness.
hi there I think you got some really good prop work here
something I would think would help though (don't know the word) but the yellow on the shotgun looks a bit flat, maybe you could put those anti slipping surfaces on the handle etc (the dot ones) in the normal map, I think that would be a nice break in the flatness.
Hey man, cheers for the feedback. Once I've finished up the assets I have planned I might see if I can go back and add something in like that. I actually saw some dude do some skins for a weapon he made, he had like the confederate flag and Japan's flag etc on his gun... I was thinking I could do something cool like that, cause I have the stock fully UV'd. So going back to it and doing that at the same time could be cool.
Cheers guys. Will start texture work tonight hopefully.
Replies
I'm not sure if the extra geo for the round plate on the front was necessary, but then again I can't really see the model from the side so who knows
Bedrock: Yeah I see what you mean. It's baked at 128/64, just a nrm to help control the smoothing. I've baked at 256/128 and added in a gloss for some dirt and scratches (it was too low to have them before) and it's looking a little better. Also the middle bit of geo was only 40 odd tris and, while it's not too noticeable in the profile I thought it was quite nice and helped with smoothing/baking, too.
Some hp work.
Cheers!
3k
Some attachments with bakes and nDo details. On to texturing tomorrow.
There's mnore images on my ArtStation (https://www.artstation.com/p/98xqO) and then everything, including wires and flats on my site (http://wesleymackinder.com/x12.html).
Some internals progress.
The external lp and how the shell parts will be split. The outer shell will have some more geo so when they come off they could deform a bit.
Test bake on externals with some nastiness around the top vent.
Sitting at 950ish right now. With internals I'm aiming for 1300ish.
Ended up being higher-poly than I wanted. Some of the internal stuff just couldn't be helped. Settled around 1,700 in the end. Nrm map is also 2k but looks okay-ish at 1k. Might look at having it at 1k I dunno.
something I would think would help though (don't know the word) but the yellow on the shotgun looks a bit flat, maybe you could put those anti slipping surfaces on the handle etc (the dot ones) in the normal map, I think that would be a nice break in the flatness.
Hey man, cheers for the feedback. Once I've finished up the assets I have planned I might see if I can go back and add something in like that. I actually saw some dude do some skins for a weapon he made, he had like the confederate flag and Japan's flag etc on his gun... I was thinking I could do something cool like that, cause I have the stock fully UV'd. So going back to it and doing that at the same time could be cool.
Cheers guys. Will start texture work tonight hopefully.