Edit: Last update - pretty much finished! Just need to turn it into an album cover now:
It's been way too long since my last thread here! I am working on a pinup girl that will be used for a friend's album cover. I don't have a concrete idea of the final product yet, but something along the lines of:
There will be beer in this image somehow, like a vintage beer ad... Anyway, I'll be making a full model just in case. Here's where I am so far:
Hair is placeholder. I'm still trying to figure out how stylized I want this. I guess this is more experimental for me, so I'll figure it out as I go. Any feedback is appreciated
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Right now the lip forms are way too sharp, is probably the only worthwhile crit i have right now.
The internal forms of the hips look a bit weird, but you seem to be on the right track. Keep going!
I also suggest that you either use a skin shader ( Hazardous did a good one there : http://hazardousarts.deviantart.com/art/Zbrush-Skin-Material-332639261 ), or you can color the skin and use a white shader, like... well... skinshade4 from zbrush ^^. You'll have a better idea of the result, gray skin might look weird. Just my opinion.
Will move onto refining the body and figuring out the hairstyle next!
Been moving a little slow on this so far and there has been a slight change to my original idea. Instead of an old fashion pinup girl, I will be doing a more modern, edgy pinupy girl, kind of like this:
Also hit the BPR button next time you want to take a screen, it will do a render with shadows, anti aliasing and make the shader look better. You can also apply a shader to specific parts to avoid them being all pink. Try to put a white shader on the eyes for example ( like skinshade4 or plastic if you want specular ).
So I may be going with an undercut now, which I'm pretty excited about. I roughed in the hair and made changes to the chin:
I really like the shirt, although it could have a few more crisp creases,
right now it gives the impression it is made from wool.
Other than that I think her ears popping out a bit could provide some more flow to her face.
Keep it up!!
I've finally baked the normals and started on the hair. There are minor issues on the leg that I will fix later. First time playing with GMH2, and it seems pretty awesome. This is just a Maya Viewport 2.0 render, still need to figure out how I will light and render the final product. I also still need to figure out her piercings, so I will be rebaking some normals for that, and I will be adding flip flops, buttons and other small details later.
If you'r going for a stylized character you could perfectly sculpt the hair and keep it in polygons. What you did with the pink hair was a good start. If you're going for rendered hair in Maya or something you'll have to spend a lot of time getting it right, and even in the best renders I've seen it generally looks kinda fake.
Now about the overall style of the girl, if you're going for a modern pinup with piercing and a strange haircut, I'd say go crazy and look at the Suicide Girls. Add some nice tatoos and stuff ^^. I don't like girls with tatoos and piercings everytwhere but some of those girls are really beautiful.
You can find a lot of refs on Tumblr ( nsfw ) :
http://suicidegirlsalbum.tumblr.com/
Last thing, I fell like the palm of the hand are too short compared to the fingers. Might just be the view.
Oh and you could add the glasses from your ref, it's sexy.
btw, I'm definitely gonna be using Suicide Girls as reference! Thanks again
So I have a question. I'm trying to figure out how to render in Mental Ray so I get the hair, but I also want to get PBR textures, since I'm using Substance Painter. I have been researching for the past 4 days and cannot figure out how to do it in Maya! What would be the best way to do this? I thought maybe Maya's Mila shader would work, but I am so confused about those, maybe I'm missing something. I tried downloading a CGFX pbr shader for maya but it only works with hardware 2.0 renderer. I'm SO confused and frustrated, please help!
looking forward to this
Lighting is temp and clothing shader isn't refined yet, skin probably needs more work too (I'm using Mila shaders). Hair is close, but it still needs some tweaks in the shading department... Recently I have added eyelashes and teeth and almost finished rigging her. Just about ready for posing!