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Implementing hand painted PBR texture into a Unity level?

chilemang
polycounter lvl 9
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chilemang polycounter lvl 9
Hello everyone, I'm a bit new to PBR textures, I am inquiring about an environment project i will be working on, the texture will have a hand painted style similar to League of Legends, World of Warcraft, Or Wild Star, I am wondering what is the best workflow the assets in this level will need, it will be designed for pc/mac. Is it possible to implement a PBR workflow for this type of project with the Unity Materials? Or would it be better to Bake in the Lighting, and only use a couple maps like Diffuse and Normal?

Any input would be great thank you!

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