Hey Everyone! I'm a long time lurker, first time poster, I'm trying to get out of my shell and all that.
Anyways, on to the meat of my issue; I've recently tried to pick up HardSurface modeling (in the sense of robots, dropships, the like), and while I think my modeling is coming along nicely, I was wondering if theres any kind of methodology to texturing hard surfaces that's different than organic models? do I follow the same pipeline?
Any help would be appreciated, Thanks!
-Will
Replies
it looks like every thing has been smoothed