Hello polycount!
I needed to urgently make something for my portfolio and was inspired to make an 'antique' quadcopter, Texturing will be done in Substance or dDo depending if i get the time to learn substance.
Latest Screenshot
Some images I am using for inspiration:
The Engine is based off a
Fiat s76
The body is inspired by the
Bugatti Type 13
The rest is just freeform modeling, Taking inspiration from a few google searches.
Replies
Also I think the propellers could be larger as the engine looks massive.
Anyway, good luck
@Grubber
Thanks, Just did a bunch of scaling of parts, I think I will redo the main body section to flow more like those old race cars with the really streamlined tail. Something along these lines
I will finish adding a bunch of smaller details around the main mesh, then get started on the low poly baking mesh. I plan on making the interior as separate bake to give myself time to properly work out how that is going. (Need to find a solid workflow for the seats and controls)
How to reach driver’s seat? Should driver tilt rear propeller to get to fuselage?
[Edit] I fixed the issue and made some stuff easier to understand, gave it a ladder too, as seen here
http://i.imgur.com/sOGwDSi.png