the only thing that really stood out for me is how deep you made the indentations for the buttons. should be an easy fix
Good catch, I was feeling I would need to fix that myself. What happened was the top button for the backlight power is accurate. Then I cloned that groove over to the other areas which don't need to be as deep.
Here's a wireframe of the high poly. Keep in mind that this is only for a bake so N-gons are fine as long as they show in the bake (which can be tested by rendering). The curved areas are the most sensitive parts of the mesh and should be treated as higher priority than the flat surfaces, which are an ideal place to put your mugliness.
nice work, brings back memories of my first job at EB games, sitting in the back room playing one of these. the bake looks like it came out fairly clean.
Thoughts on the materials? I'm using Substance Painter. The height decals were made in Photoshop in black and white and used as brush alphas. The stickers were made in Photoshop.
Here is the finished piece. I hope you might have learned something from this project as I did. Thanks everyone, and here is the artstation page including the Marmoset viewer:
Replies
Good catch, I was feeling I would need to fix that myself. What happened was the top button for the backlight power is accurate. Then I cloned that groove over to the other areas which don't need to be as deep.
Here's a wireframe of the high poly. Keep in mind that this is only for a bake so N-gons are fine as long as they show in the bake (which can be tested by rendering). The curved areas are the most sensitive parts of the mesh and should be treated as higher priority than the flat surfaces, which are an ideal place to put your mugliness.
Here are the first material tests.
Thoughts on the materials? I'm using Substance Painter. The height decals were made in Photoshop in black and white and used as brush alphas. The stickers were made in Photoshop.
I like texturing as well.
good job so far :thumbup:
Here is the finished piece. I hope you might have learned something from this project as I did. Thanks everyone, and here is the artstation page including the Marmoset viewer:
https://www.artstation.com/artwork/gameboy-advance-sp