Anyone know why when I rotate my staff I end up with this weird light issue? Appears that only one side of the blade is getting proper lighting and the other side is completely black.
The lighting issue went away after freezing my transforms when I initially import it, but as soon as I choose another lighting method (for example one of the in-game swatches) the lighting reverses again... Any ideas?
Edit: I loaded up in game and this doesn't seem to be a problem, is this just a lighting preview issue?
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You need to give your import a new name and recompile each time if you change something.
You can upload new stuff and compile but it only works properly in the model view (not the other views) until you compile with new name.