Hi people, first post, hope you can help me.
I'm working with Maya LT, zbrush, substance painter and designer (eventually).
My issue is with creases in Maya LT models, exporting as FBX for ZBrush. I know regular Maya and ZBrush do fine with creases, when Zbrush imports the .ma file.
But is there an export option I'm not doing to get creases sent in FBX information?
Any help greatly appreciated.
Replies
Goz supports edge creasing
I ended up just using edge loops, thanks for the help though, guys.