Need Texture Artist for Environment

polycounter lvl 7
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Zeemis polycounter lvl 7
Hi guys, a friend and I are working on a payload map. I am the environment artist on the team and we've come to the conclusion that, to speed up the production process of the pipeline, we'd like to invite a texture artist to our team.

The following is an example of an asset that I modeled that'll be used in this medieval themed (i.e, Degroot Keep themed) payload map:
https://sketchfab.com/models/eff8352a283a46f3ba7a85fbf5b7c5b0



To talk further, reply to this thread or add me on Steam. :)
http://steamcommunity.com/id/Graham3D/

Replies

  • MaccyF
    Sorry if this isn't helpful, but i would say that the roof of the well is too highpoly to fit with the TF2 art style. If you look at how the roofs of the buildings in Cp_degrootkeep are made, you'll notice that they are very simple with a texture applied. Other that that though, your model is pretty awesome! :)

    p.s., your Gauss sentry is really cool :)
  • Zeemis
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    Zeemis polycounter lvl 7
    Thanks MaccyF. :P
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